
About Me 
hello! I’m nathan wentworth, I make video games and websites. I like using vanilla/ES6 JavaScript, Unity C#, and Python. Recently I’ve been into making CLI tools and server-side web apps.
I’m interested in open source software and creative programming. I like fun music, video games, and taking photos.
Feel free to email me or talk to me on twitter/mastodon! Follow updates on this site with RSS: posts, projects, and recommendations.
Projects 
- roguelike 2019
- Brutalist Websites "Light" 2018
- daycalc 2018
- Writer's Flock 2018
- AniList to MAL 2018
- tweetrate 2018
- The Good Project 2017
- Twitter Origifier 2017
- moodbored 2017
- Suki's Soul Food 2017
- status 2017
- Commissioned Portfolio Sites 2017
- DECK DUNGEON 2017
- Random Quote Machine 2017
- new tab links 2017
- Browser Extensions 2017
- Friender Bender 2016
- draw 2016
- view more →
Posts 
- Commissions/OCs 2021
- Media of the Year 2020 2021
- Wishlist 2020
- About 2020
- Websites I Like 2020
- Games Played in 2019 2020
- Setup 2020
- Essential Media 2020
- Bike Commuting 2019
- RSS 2019
- Favorite Games I Played in 2018 2019
- Film Roll 002 2018
- Film Roll 001 2018
- Using the Javascript Revealing Module Pattern 2018
- Photos from the Unity Farm Sanctuary 2018
- Photos 2018
- Nginx automatic folder direction 2018
- Ohio 2018 2018
More 
- mastodon
- anime list
- bandcamp collection
- last.fm
- pinboard
- tumblr
- github
- itch.io
- discord: nathan#6799
Things I Like 
2021-03-13
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musicmimosa ep by wazakaиasuper good japanese math rock
2021-03-07
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web
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music
2020-05-27
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musicSturm by Cloudsyet another incredible track from clouds as part of their Arkiv series
2020-05-09
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otherSoftBank 2004 emoji collectionincredible how much more personality these old emojis sets had vs modern ones!
2020-05-06
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webLow Tech Webring Directoryi adore webrings, especially this one which focuses on web 1.0 aesthetics and web sustainability
2020-05-05
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music
2020-03-07
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music
Top Music 
My most played artists in the last seven days
Recent toots 
she's listening to this https://www.youtube.com/watch?v=7rDzngYX45Q (◡‿◡✿)
thank you @whale_m0m@twitter.com for the wonderful commission of my IIDX qpro :')
(view)first vaccine at 4:20 on 4/20............ nice
(view)oh heck yes
(view)spent 30 minutes tracking down the source on an unattributed illustration in a youtube video and i’m p sure google is flagging my comments linking the source for people as spam :^/
- view more on mastodon
Recent Bookmarks 
- sometimes I worry about the ways that a lack of accessible helpful mental healthcare intersects with personality test culture to create a thing where everyone is dying to self-diagnose based on hearsay because it feels good to see yourself in things
sometimes I worry about the ways that a lack of accessible helpful mental healthcare intersects with personality test culture to create a thing where everyone is dying to self-diagnose based on hearsa...
- I Called Off My Wedding. The Internet Will Never Forget | WIRED
In 2019, I made a painful decision. But to the algorithms that drive Facebook, Pinterest, and a million other apps, I'm forever getting married.
- 25 Years With an Invisible Elephant in the Room | by Tom James | Medium
In reality, Tokimeki Memorial is a titan in Japanese game history in its own right, its reach similarly vast and persistent across decades. If those N64 classics helped define how games in more established genres would play and control as the industry embraced polygons, Tokimeki Memorial helped expand what games could be about outright, demonstrating how to apply existing technology and design techniques to enrich the gameplay experience and infuse it with more personal significance, often with tools as simple as the human voice. It’s no exaggeration to say, then, that it stands as not only one of Konami’s most important games and not even simply one of the biggest games released in the 1990s, but one of the most vital Japanese games ever made. Foreign audiences may only just now be widely beginning to warm up to some of its ideas as its progeny attain even greater heights in its wake. But in Japan, they’ve been informing video games this entire time, 25 years and counting. That they’re now making a mark overseas at long last speaks to the universal power belying them and the continuing relevance of one simple, radical belief: that love belongs in video games, too.
- Rendaku: Why Hito-Bito isn't Hito-Hito
good explanation on rendaku, and why 一本気 is pronounced like that
- Daiz on Twitter: "A general reminder on the importance of sensible subtitle styling, which is something that no service that deals in subtitles ought to fail at - especially ones dealing primarily with subtitled content like simulcast anime - yet here we
A general reminder on the importance of sensible subtitle styling, which is something that no service that deals in subtitles ought to fail at - especially ones dealing primarily with subtitled content like simulcast anime - yet here we are anyway
- view more on pinboard