About Me

Hi! I’m nathan wentworth, I make video games and websites. I like using vanilla/ES6 JavaScript, Unity C#, and Python. Recently I’ve been into making CLI tools and server-side web apps.

I’m interested in design, open source software, minimalism, fashion, and human-focused technology. I like fun music, video games, and taking photos.

Currently working for FableVision Studios.

Feel free to email me or talk to me on twitter! Follow updates on this site with RSS: posts, projects, and recommendations.

Things I Like

2020-05-27

  • music
    Sturm by Clouds
    yet another incredible track from clouds as part of their Arkiv series

2020-05-09

2020-05-06

2020-02-09

Recent toots

Recent Bookmarks

  • How I cut GTA Online loading times by 70%

    There’s a single thread CPU bottleneck while starting up GTA Online It turns out GTA struggles to parse a 10MB JSON file The JSON parser itself is poorly built / naive and After parsing there’s a slow item de-duplication routine

  • Danny L Harle's favourite songs

    A close contender for this was the track "More and More" by DJ Hixxy, the Mákina edit of that – you probably recognise it (“I feel the raving more and more / I'd like to jump right on the floor / I feel the bass drum more and more”) as it was made popular by this boy emceeing to it in Tesco and it went viral on TikTok. It was like the British equivalent of Mason Ramsey, and it's funny, because I had Americans sending me that saying, ‘Oh, they made MC Boing into a real thing’ and that very much made me feel that when Harlecore comes out I should platform these artists that it's all influenced by.

  • Bring Peanut Butter on Twitter: "Vagrant Story is 20 years old! It is not only in the conversation as the best game Square has ever made, it is a towering achievement of the genre both at an artistic and technical level. Here I will share some details abo

    Vagrant Story is 20 years old! It is not only in the conversation as the best game Square has ever made, it is a towering achievement of the genre both at an artistic and technical level. Here I will share some details about the game that even Hideo Kojima was jealous of

  • The BuzzFeedification of Mental Health

    The much more obvious answer is that mental disorders, while influenced by genetic factors, are largely caused by trauma and context, and that oppressed groups of people experience way more trauma under capitalism, and are way less able to navigate the context of American society because it was built without them in mind, and in many cases to intentionally harm them. By insisting that everyone falls into a category—neurotypical vs. atypical, ADHD vs. whatever other diagnosis, “real” depression as opposed to intense sadness or grief—we are creating and enforcing structures to understand the world that has been made so incomprehensible to us. We are finding community and meaning through the process of definition. And when someone challenges those definitions, I think it makes people feel like their community (which largely exists online these days), and their very identity, are at risk of falling apart. Had I believed that each of these diagnoses was an inherent part of my brain as opposed to a snapshot of where my mental state was at that moment, I think I wouldn’t have been able to make progress, and move on from my trauma, and incorporate it into my life.

  • Pixar’s Troubled “Soul” | The New Yorker

    Given the film’s philosophical bent, let’s try a thought experiment about it: Could “Soul” work in chromatic reverse? Could it be about a white classical musician’s body that is taken over by a grumpy black woman’s soul? What would a Great Beyond and a Great Before informed by black culture look like? Would greenish white be the right color for new souls? Would pitch-black be the right color for lost ones? Would the Beyond and the Before be on separate planes? Would soul counsellors be two-dimensional abstractions? Would Mystics Without Borders include an obeah woman or a bokor? Would people in a fugue state of flow float up to the spirit world, or would the spirits descend into them—ride them, as we say? What aesthetic possibilities would be opened up if the film played with a black cultural history of bodily possession?

  • view more on pinboard